detailed informationstable of contentsconversion into TECHNICS-formatGM-Userdrumkit at worktable of drum-editor


Contents of the diskette:

 

Sounds   ( normal toms) Sounds    (synth-toms)
incl: incl:
MEMORY A MEMORY A
18 sounds of correction 18 sounds of correction
MEMORY B MEMORY B
GM/GS - sounds GM/GS - sounds
User Drumkit User Drumkit
(with soul- snare and "normal" toms) (with synth- snare * and synth-toms)
 
additionally:
Exchange the snare by simple loading from  diskette
Syn 1      =   slap   (without reverb)
Syn 2       =   slap   (with reverb)
Syn 3       =   metal 1
Syn 4       =   metal 2
Syn 5       =   cymbal
Syn 6       =   synth snare *

 

Note: You only can change the snare automatically by loading from diskette, if your song is playing the snare with the "MNN 38" !!! (take a look into the menu: "DRUM EDIT ").
Tip: Sometimes "SILENT" is displayed in the " DRUM EDIT"-program: 
Then please start the song, play it only about 3 clocks, stop it now and enter again the "DRUM- EDIT"-program.

           

 

 

 

 

 

MEMORY  A
(18 sounds of correction)

MEMORY  B
(GM/GS sounds)

Celesta - Organ 1 - GM-Accordion Fr. GM-Orch-Hit
Glockenspiel - Organ 2 - GM-Alto Sax Explosion
Music Box - Contrabass + GM-Folk Guitar GS-Sine Wave
Xylophone - Trombone + GM-Mute Guitar GS-Hawaiin Gt.
Tubular Bell - Tuba + GM-Saw Wave GS-12 String Gt.
Brass + Tinkle Bell - free free
Bassoon + Agogo + free free
Piccolo - Wood Block - free free
Whistle - free free free
Bass & Lead + free free free

 

The 18 sounds of correction you'll find in the "MEMORY  A" (User-Sounds) and have to be exchanged against the original sounds in the respective track of your GM-Song!! Even the same for the other GM / GS sounds  in "MEMORY  B", but only you want.
Track 2 (the bass) and even the track, which also is including a bass-sound, you have to transpose 1 octave upwards.
to the top